Sang d'encre
Sang d'encre is the final test during my second years at Aries. It was a project in group.
In this game, the level is invisible and the character needs to slash his enemy to spread their blood to reveal his environment.
I learned during this exercice:
-Create and Use a PowerPoint
- Present a project behind a editor
- Manage a team with different capacity and personality
Software that we used:





This game is present as a comics, each phase of level design is a comic 's page separate in case with white and black color.

In this game, the gamer don't see the characters's environment.
To reveal it, he use blood.

In the end, we had to test many texture when we found some problem on our concept.
Here, we wanted a game in monochrome color but the only white color can be not comfortable and slow down the player.

To the Narrative Design, we used Twine to develop the arc narrative, the characters creation and the world creation.
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This image represent the first draw of this project and all the description are summary.

This page is the first page of the narrative arc, it is represent 2 etape of the hero's journey.
The Ordinary world and the call of adventure.

This page is a page of character creation where we give some information about a character like his name, his objective or his action.

This page is a page of world creation where we describe the world of the story, his rules, his specificity and his inspiration.
PowerPoint à télécharger